Work 0→1 Product Design Dating & Accessibility Lead Designer

Loveability

An accessibility-focused dating app designed to give users more control over how they engage and present themselves.

Role
Lead Designer & Researcher
Team
Solo
Focus
Dating & Accessibility
Tools
Figma, Adobe InDesign
Loveability — project overview

This is Loveability, a 0→1 product design rooted in dating and accessibility.

I was the lead designer and researcher. It's an accessibility-focused dating app designed to give users more control over how they engage and present themselves.

Loveability Overview

Most dating apps are built to move fast.

That works for swiping, but it breaks down during onboarding.

Users with disabilities are often pushed to decide whether or not to disclose something personal before they even understand how the app works. Accessibility features are either hidden or not there at all.

Because of that, users hesitate early. They're being asked to make decisions without context, which makes the experience feel like it wasn't built for them.

A chart showing my findings during the research part of the project.

This problem exists across most modern dating platforms.

Speed and simplicity are prioritized, which works for engagement but leaves very little room for flexibility.

For users with disabilities, that means figuring things out on their own or making decisions about how to present themselves without the right tools to do it comfortably.

A flow chart showing the tradeoffs

The issue isn't that onboarding is too long.

It's that users don't know how the app will work for them yet.

Accessibility shouldn't show up later. It needs to be introduced early so users can decide if the experience fits them before committing to it.

I restructured onboarding to surface accessibility earlier and give users more control.

Accessibility-first onboarding. Accessibility preferences are introduced at the start of the flow, before profile creation.
WCAG-aligned interface. Core screens were designed to be usable across different needs, not just visually consistent.
Controlled disclosure. Users choose if, when, and how they disclose accessibility needs instead of being forced into that decision early.
Loveability key screens

Try it yourself.

Click through the prototype below to experience the onboarding flow firsthand.

Figma prototype — click to interact


Users don't have to guess how the app works anymore.

Instead of making a decision under pressure, they move through onboarding with a clearer understanding of what to expect.


Users move through onboarding with fewer pauses and less hesitation.

They can decide if the app works for them after seeing how it supports their needs, not before.


Moving one part of the flow earlier changed how users understood the entire experience.

Next, I'd explore how accessibility preferences evolve over time and how users adjust them after onboarding.